Systems & Compiler Engineer

Hi, I’m Wesley Jones

Building high-performance systems — from real-time missile simulation in Rust to next-generation programming language compilers.

RustCompiler Design6-DOF SimulationAerodynamicsProcedural 3DTypeScript
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About

About Me

I build high-performance systems software. My primary focus is Conserva, a high-fidelity 6-DOF guided missile and rocket digital twin written in Rust — featuring procedural 3D generation and real-time aerodynamics. I'm also the creator of Nitrate, a next-generation multi-paradigm programming language engineered for hyper-fast compilation speeds.

My work sits at the intersection of simulation, language design, and systems programming — combining rigorous physics modeling with compiler theory to push the boundaries of what's possible in real-time computation.